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Force Field 



Force Field Entertainment is an independent studio founded in 2015. Its founders are game industry veterans having previously founded Guerilla Games (Kill Zone, Horizon Zero Dawn) and held executive positions at leading games companies such as Atari and Disney. Today as one of the world’s largest VR and AR development studios with over 60 people in our studio in central Amsterdam we are generating a new generation of games and experiences that show the endless possibilities to entertain people of all ages and all walks of life in VR.


Since our start we have developed high-end content for different head mounted displays such as the latest all-in-one systems (Oculus Go and Quest), PC VR (HTC Vive, Windows MR, Oculus Rift), mobile VR (Samsung Gear VR), AR (Microsoft Hololens) and console (Playstation VR). Our creative teams have been responsible for developing award winning VR Games and Experiences producing a wide range of top-quality projects. Our Core Technology team, working closely with leading hard and software companies, assures Force Field stays at the forefront of the latest innovations in VR and AR.


At Force Field we are not just believers of VR and AR, but we are totally convinced these platforms will play a key part in the future of entertainment.


Force Field’s was one of the first development studios in the world to start working on high-end games for leading hardware companies in the field of Virtual and Augmented Reality. Through these partnerships, it established itself at the forefront of development of AAA VR games for consumer headsets. With a number of showcase titles already under its belt in a wide range of genres and platforms Force Field has acquired an immense amount of VR/AR specific knowhow looking to create word class content for all of the leading VR headsets for many years to come.


Next to creating best in class games for Oculus Rift, HTC Vive and Playstation VR owners, Force Field has also created a number of award winning VR experiences in a wide range of genres, such as going back in time in Meeting Rembrandt or walking through the Anne Frank House how it was when the Frank family were in hiding during world war 2. We have also created VR experiences looking in to the future like an application for the driver of a self-driving car to experience what is means not to watch the road while behind the steering wheel of a self-driving car or letting people experience what it will be like to be shot into space in a mini shuttle in pour Space Flight experience for location based centers.



Flare Games
Electronic Arts

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